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 Post subject: Re: Supehero RPG
PostPosted: Tue Feb 15, 2011 10:46 am 
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Freelancer
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Joined: Sun Oct 12, 2008 3:20 am
Posts: 2492
Location: Cheering at the zombie that's waking up again
*points at Plastic*

Thankyou, grammar nazi.

Now on to the main news;

I've changed the layout of the sign ups for the two fractions and hte independants

HEROES (COOL)

Superhero name (real name);
power;
personality;
describe your hero outfit (as in colour, any images on it, cape/no cape);
short bio;

INDEPENDANT (NONE)

Super name; (real name is optional)
power;
personality;
more geared towards COOL/LAME (or completely neutral)
short bio;

VILLAIN (COOL)

Supervillain name; (real name is optional)
power;
personality;
ultimate goal; (like; destroy LAME, complete chaos on the streets, destruction of the city, to be rich and powerful)
secret base yes/no, if yes, add location;
mooks yes/"I work alone.";
short bio;

I will not change this sign up any more, unless someone points out that I'm missing something REALLY important. So, I hate to say it but once again please re-do your sign ups. I promise you all that this will be the last time. Sorry.

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Last edited by MarioMesser on Tue Feb 15, 2011 10:58 am, edited 1 time in total.

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 Post subject: Re: Supehero RPG
PostPosted: Tue Feb 15, 2011 10:56 am 
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Joined: Sun Mar 14, 2010 12:13 pm
Posts: 1146
Location: Strangetown
Reposting my signup.

Name: Subneural (real name: Mizu Kagekiri)
Power: Mind control
Personality: Is rather bitter and doesn't make friends easily.
More geared towards COOL
Bio: I'll write one when I can be bothered.

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 Post subject: Re: Supehero RPG
PostPosted: Tue Feb 15, 2011 4:26 pm 
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Joined: Tue Apr 27, 2010 4:04 pm
Posts: 908
Location: In the Recesses of My Mind
I updated mine for you MM

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 Post subject: Re: Supehero RPG
PostPosted: Tue Feb 15, 2011 9:17 pm 
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Joined: Thu Oct 16, 2008 10:05 pm
Posts: 1620
Location: i have lost myself if you find me tell me to remain right there and both of us will know where i am!
Super villain name: Jester
power: none, uses explosives and has a cane with several... surprises packed inside
personality: insane of sorts, he tends to find even the worst of times funny
ultimate goal: has none, other than he finds it rather amusing
secret base: yes, location unknown to all but him
short bio: he pretty much make being a villain fun. he has no master plan and just does everything without a cause. he may help the other villains or he may not, to him just what ever seems most fun at the time.


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 Post subject: Re: Supehero RPG
PostPosted: Tue Feb 15, 2011 11:18 pm 
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Joined: Wed May 05, 2010 1:08 pm
Posts: 1634
Name: The Dark Falcon (Albert Brain)
Side: Super Villain
Powers: None, very intelligent, master of technology.
Goal: To rule the world!
Secret Base: Two, one in a factory in New York (only known to him) with a portal to the other on the moon.
Personality: Diabolical, gentlemen, easily angered.
Short bio: Albert Brain was born into a rich society. When he was one of the youngest to graduate college at the age of 15, he tried to start his own business. His business failed when no one would buy his product, he became The Dark Falcon. His outfit is mainly a lab coat when he is not fighting, otherwise, he wears a red and black suit with a black cape. If he has a new invention like a robot, he controls it from the inside. He also have many gadgets and weapons at his disposal, including a suit with a jetpack with metal wings. A villain to fear, but not undefeatable. Works alone, but has an army of robotic henchmen called Hench Bots #####. He is always ten steps ahead.

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 Post subject: Re: Supehero RPG
PostPosted: Wed Feb 16, 2011 8:02 am 
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Middling

Joined: Sat Jul 10, 2010 6:05 pm
Posts: 252
Location: DK isles
i updated mine for the new sign up sheet

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 Post subject: Re: Supehero RPG
PostPosted: Thu Feb 17, 2011 10:01 am 
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Joined: Sun Oct 12, 2008 3:20 am
Posts: 2492
Location: Cheering at the zombie that's waking up again
no. Maner, you are REJECTED. Your writing + spelling + grammar is terrible.

and 49falcons,

you need to add more SPACES into your text

It reads very anoying if there are no SPACES in your text like

This is an example This is an example This is an example.
This is an example This is an example This is an example This is an example.
This is an example
This is an example
This is an examplevThis is an examplevThis is an examplev
This is an exampleThis is an exampleThis is an exampleThis is an exampleThis is an example

it's annoying. Could you please update your post plus your sign up? thank you

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 Post subject: Re: Supehero RPG
PostPosted: Thu Feb 17, 2011 10:21 am 
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Joined: Wed May 05, 2010 1:08 pm
Posts: 1634
MM, I do space out my text. I write just like everyone else here and you are getting on me for this! I call that hating. I thought you would say something like "Change the villain's name cause that is too original" or something off the wall like that. Plus your example to me was annoying cause you used the same three words over and over. If you don't want me in this, just say it and have one of the modders (however you spell it) remove my post cause I am not updating it.

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 Post subject: Re: Supehero RPG
PostPosted: Thu Feb 17, 2011 4:43 pm 
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Joined: Sun Oct 12, 2008 3:20 am
Posts: 2492
Location: Cheering at the zombie that's waking up again
49, you just got yourself kicked from the RPG.

I was trying to friendly help you and you go all defensive? No, this is not going to work. Go away.

see what i did there?

I left blanks in the text.

That makes it a lot more readable.

NOW GET OUT!

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 Post subject: Re: Supehero RPG
PostPosted: Thu Feb 17, 2011 5:54 pm 
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Joined: Wed May 05, 2010 1:08 pm
Posts: 1634
You still write like I write. I put a space between each word. You know what, you can't kick me out. I quite this RPG. Good day sir!

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 Post subject: Re: Supehero RPG
PostPosted: Thu Feb 17, 2011 8:11 pm 
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Intermediate
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Joined: Tue Dec 29, 2009 6:48 pm
Posts: 687
Location: On my bed, sleeping
Good job on spelling "quit" incorrectly.

And the point is: Standard English conventions dictate that every time a speaker changes in dialogue, a new paragraph must be established. Don't tell me that an English teacher has never told you that.

Every single book you can read is also written that way. With a new paragraph after speakers.

Or you could also do the more common dialogue method, what I suppose could be called the playwright method.
Example:
Person A: Blah Blah Blah. I have nothing important to say.
Person B: Then why did you say anything?
Person C: Hold it! I have something important to say. Luckily, because I am on a different line, people can notice when I start and stop speaking!
Person B: Like you just stopped right there?
Person C: Indeed! The speaker is clearly identified!
Person A: I'm still useless in this conversation.

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Every moment spent whining is forever a moment lost from doing something about it
Also, THO has lost the game. It's true


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 Post subject: Re: Supehero RPG
PostPosted: Fri Feb 18, 2011 2:07 am 
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Joined: Mon Mar 22, 2010 12:16 am
Posts: 44
Supervillain name; Magistermentis
power; An intelligence vastly above normal people. His knowledge gives a multitude of languages he speaks and understands, able to out wit opponents with ease, master manipulator, and not a half bad fighter with his arsenal of advance weapons and understanding of fighting styles.
personality; A very cold, reclusive, brilliant, arrogant, and dastardly man. The kind of guy who is five steps ahead of everyone else.
ultimate goal; to bend everyone's thought to his will by slowly turning them against what they believe and planting his ideas in the brains then take over the world.
secret base; yes (many)
mooks; He work alone
short bio; He was always studying everything he could. Then one day, he suffered an accident when a powerful mutated nerve gas that he created was ventilated into his room. The nerve gas gave him the ability to learn with such an advance rate that by then end of his first day he was a master twenty languages. His quest for learning continued, along with his belief that he was better than everyone else. He went as far as casting his own name for a Latin term, believing his name put him on equal terms with humans. He finally decided that he would mentally enslave the lower intelligent humans under his cause, and rule as their total and unquestioned leader.


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 Post subject: Re: Supehero RPG
PostPosted: Fri Feb 18, 2011 6:03 am 
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Joined: Tue Aug 03, 2010 4:02 am
Posts: 2
Hero Name: Noctem* (Aluraune Giodornoe) *Noctem (Latin) = By NIght
Powers: Superior skill with Dual-Blades (Swordsmanship)
Personality: Eloquent and well spoken; appearing the gentleman, but extremely cold, calculating, and protective when provoked
Outfit Description: Long and plain concealing robes (Red/Black) w/ Silver Crescent Moon on Back
Short Bio: Aluraune was a self-taught student of Old knowledge and Darker things; half-mad from the things he has learned, he tries to turn his madness towards something meaningful as Noctem, a hero "by night"; by day, he is simply a hard-to-read individual who has a a knack for knowing things he shouldn't and seeing too much where little should be seen.

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 Post subject: Re: Supehero RPG
PostPosted: Mon Feb 21, 2011 6:16 pm 
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Joined: Sun Oct 12, 2008 3:20 am
Posts: 2492
Location: Cheering at the zombie that's waking up again
Aralune , firstly , welcome to the forums. Secondly, your writing is very good. So yes, youre in.

James...ill have to think about it...

oh and FD could you try to post?

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 Post subject: Re: Supehero RPG
PostPosted: Tue Feb 22, 2011 12:30 am 
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Joined: Mon Mar 22, 2010 12:16 am
Posts: 44
Want me to tone him down MarioMesser?


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