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Post subject: Re: Operation Blind Storm: Offical Video Discussion Thread
Posted: Wed Aug 03, 2011 12:56 pm
Joined: Sun Jun 26, 2011 11:15 am Posts: 23
I liked the way the human side of gaming is shown in this episode. It was interesting watching some ordinary guys dressed like video game heroes playing their characters on screen.
It’s almost as though the screen was like a magic mirror. There’s “The Real World” mundane side and the fantasy, virtual “Mushroom Kingdom” side. There’s a kind of “Through the Looking Glass” logic that seems to run throughout the series. The ordinary merges with the extra-ordinary in a mundane setting.
How is it possible that Mario can be inside “The Mushroom Kingdom” (as a virtual video game character on screen) and outside “The Mushroom Kingdom” as a man dressed like a plumber? How can someone be in “The Real World” and in a fantasyland at the same time?
You can be if you’re human being wired to a console: a story telling machine. You’re like a Cyborg. You’re using an electronic tool to navigate through the story.
The story’s told from the point of view of the fans: the people on the other side of the magical virtual reality mirror (a perspective often ignored by mainstream commercial media). This was refreshing to watch. I also don’t think this has really been done before. I think this work breaks some new ground: it’s transformative. Wario’s comments were amusing. It’s frustratingly ironic that he can’t play as himself in the video game. I thought that this was a very imaginative way to do a fan critique of the game.
I interpreted the whole series as being like dramatized a literature review on different games and popular culture…with some social commentary thrown in.
Is gaming sort of like acting? -The costume is the virtual character. -The actor is the person holding the control pad. -The Levels are the stage and scenery changes. -The drama is the game play (defeating bosses, rescuing pixelated princesses etc).
Is a video game sort of like a virtual theatre of the mind?
Or maybe adventure gaming is like putting on a puppet show? An electronic puppet show that you and you friends can watch and actively participate in. A traditional puppet show would be passive entertainment. The screen is the puppet theatre and the virtual characters are puppets you manipulate. Is adventure gaming like an interactive, self-reflective puppet show?
Or maybe it’s more like computerised lucid dreaming. Or a coliseum of the mind? I’m not sure.
The virtual character a person plays becomes part of his/her identity. Is that the main point of the series?
So there are millions of people all over the world interpreting the virtual character of Mario in millions of different ways by playing?
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