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 Post subject: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Mon May 28, 2012 1:49 pm 
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Twice I've had to do this... Last time I tried posting, it logged me out and I lost it all.
Lets just make this simple then. -_-'

ALQ has been the inspiration and insight into a great deal of imagination and written creation here on the forums. If anything, it should be valued for its contribution to the community and its involvement/embracing of simple enjoyment. Now, in the terms of a story in itself, it's shown both its age and its RPG-ness of itself in its flaws and "silliness" (Remind you of my summaries that can point all that out very well). However, if I were to sit down and rethink things on how the story could have been done stronger (in removing a lot of its unnecessary content), perhaps things could be enough to inspire further ideas into the end of ALQ, RotH, or other such things to come. Who knows.

Below here is my summary of drafted plot ideas for a rewrite to the ALQ series.
Take a look and enjoy.

NOTE: Chapter title names are also re-vamped now, though number sequential remains consistent.


"A Lady's Quest - Chapter 1: Failing Reign" [EDIT 3.0]
Spoiler:
War rages over the land as barbarians lay waste to Lady Ashen's kingdom (kingdoms need actual kings, I know ;P). In the events of a raid that took place before Lady Ashen and her daughter Cassidy could escape back into the safety of the castle walls, Cassidy was taken prisoner by the barbarians and is being held ransom for horribly high demands. Unable to meet those demands, Lady Ashen fears losing her daughter to the enemy and, as such, assembles a team of her finer knights to go and rescue her.

Fravir and Alferion are amongst the men chosen to get her back. They are instructed to infiltrate past the enemy lines and take her back by whatever means necessary, but without raising suspicion into leading into her execution. The knights swear to her and take off for their quest. Along the way, they're met with several other people who have also taken up arms against the barbarians and, as such, their party grows and shrinks as some of the members join and die. In time, the more important of the main characters emerge to fight for the common good.

After much time, they locate Cassidy within a barbarian camp close to the borders of the lands of Lord Darren. While there, they find several battalions of his guards making an exchange with the barbarians for possession of Cassidy. The heroes can't allow her to fall into the magical lords hand, if but for any reason, fearing what might evolve from all of this and, as such, attack the camp and steal Cassidy away.

However, as they flee, they are taken prisoner by Darren's men and brought into his fortress. While there, they learn that Darren aims to use Cassidy as a bargaining chip with Lady Ashen, using her life and his aid within the war in order to obtain Lady Ashen's hand in marriage. Cassidy, as are the others, become convinced that Darren is playing a dirty hand in things, but cannot deny him the right to try and offer them his aid, seeing as they honestly need it in the war. However, Fravir (and some of the others) cannot help but shake the feeling something is wrong about it all.

Being free to roam the fortress before they depart the next day, this is time when Fravir and the others meet Gerosin, who shows himself as Darren's lead general in his forces (He also possessed a strange, magical collar around his neck and cannot understand it's purpose to him). He says he'll be accompanying them along their journey at Darren's side, as he is part of his personal guard. He appears pleasant enough to them, but ensures them that if anything happens to Darren, he'll rain war down upon their lands and watch them crumble in the wake of the barbarians. Finally, he instructs the guards to watch over them and keep Fravir and his friends out of the more sensitive areas of the fortress, which (later that night) Fravir decides to explore.

As he explores the fortress, Fravir stumbles into one of the archives where he finds many of Darren's magical items. Amongst these halls, he finds the blade of Murasama (The evil blade), from which he takes for himself, believing its use might come in handy. As well, he finds a vile labeled "Healing", from which he also takes, just in case. Carefully, he hides his plunders from Darren and they all set off.

While they come up to the Barbarian lines, Darren leaves to make way for our heroes. Someone, they are surprised when he returns with news that the barbarians have negotiated for passage through their lines before Lady Ashen's lands, if not for the cost of some of his goods that he had brought along with him. Once finally back within the castle, Darren approached Lady Ashen with Cassidy and offers her his deal, of which (due to forewarning given by her adviser and oracle, Korgen) Lady Ashen says she must consider. The heroes rest easy than, knowing things may yet be alright.

However, in the middle of the night, the barbarians attack the castle once more. They flood in through the gates uncontrollably and they quickly lose their advantage within the castle walls. The knights rally, but find that Darren's men are merely aiding the barbarians, which causes Fravir and such to turn back for Lady Ashen's safety. They find Darren confronting her, saying he can bring and end to the war if she concedes to him. Before she agrees, the men barge in and declare Darren a traitor to his word and that he aims merely to have all the lands for himself. Unable to further convince her, Darren decides to take Lady Ashen's rule and stabs her to death. With his guards coming in to stop the party, Fravir breaks out of the group and confronts Darren with his magical blade, of which is enough to ward him back.

Gerosin than tries to confronts Fravir for attempting to murder his master, but is held back by the remaining heroes and Alf. Fravir successfully breaks away from the battle and uses the potion he found on Lady Ashen, saving her. Cassidy then comes in with Korgen to look after her and Fravir takes off once more after Darren. Upon the upper walls, Fravir finds Darren and faces off with him one last time and, in spectacular fashion, slays Darren and throws him over the wall, bringing and end to his treachery.

With magic erupting from within his body, Fravir casts a blast of magical fury into the sky, frightening off the barbarians from the castle walls. Darren's remaining forces (Including Gerosin) are later rallied together (assume he didn't bring his entire army with him when he came to do the "bargain") and they are taken prisoner. The battle is won.

Fravir finally collapses into a comma after his exerting experience and... happy ending. Sure.

"A Lady's Quest - Chapter 2: Calling Decent" [EDIT 1.1]

Spoiler:
Fravir awakens within a carriage somewhere he can't make out. His body aches and he's unable to move much. Someone informs him that he's in safe hands and not worry, which doesn't calm him too much beyond the unknown around him. Apparently, due to the state of the castle after the attack, Lady Ashen had found it unsuitable to live within and ordered for an evacuation. The entire state is now fleeing under her guidance from their homes and heading south into another neighbouring kingdom, in seeking shelter upon their land for a time (a message was sent out during his black-out. Assume some time has passed). Fravir is momentarily insulted by the abandonment of their home, but he succumbs to his wiriness and passes out once more.

Alf rides alongside his fellow men somewhere within the ranks nearby Lady Ashen. For a moment, he gets the chance to speak with her and calm her nerves in the wake of her decision. She shows modest appreciation for his kindness (notice how I said MODEST) and gives him her thanks. As well, Korgen is nearby, foreseeing for Lady Ashen that this is the right choice to be made for her and the people and that they will endure this time of hardship. Any other heroes are assumed to be elsewhere riding south with them in their own places amongst the crowds.

While crawling out of a nearby alleyway, Messer (... Grrrr... >8C) appears within the abandoned streets within the castle walls. For a moment, he's questionably afraid of what happened to the place before her got there, but he doesn't care too much. There are still spoils to be had within the city. As he reaps his rewards, he comes into the castle dungeons where he finds many nameless prisoners left in to rot and die; amongst them are Gerosin and his other men. Gerosin then reveals that, due to his magical collar, he is bond in loyalty to his master and that he must continue to server him; even in death. As such, he asks for Messer to release them, but he shows little interest. However, Gerosin tells him that the people of the castle have fled with much of their riches after murdering his master and that he intends to bring them down while they're vulnerable. If Messer helps them, than he's welcome to whatever he can find amongst the wreckage left behind in his wake. Seeing as this intrigues Messer, he decides to help them after all and picks the lock. With Gerosin and his men free, they decide to head out back to the fortress and assemble their forces (and whatever barbarians are still brave enough to join them) to bring chase upon Lady Ashen and her accursed people.

With time passing once more, we see that Fravir awakens in the middle of the night to a strange beckoning within his head. Within a dream-like state, he stumbles out of his carriage during the people's rest and wanders into a nearby forest. From there, he encounters (... Evil... Spirit... Lady; whatever the f*ck her name is) and she tries to weave her powers/will into his mind, feeding him thoughts of lust and greatness under her whim. Fravir slowly begins to accept her desires, but holds fast to his humanity and breaks away from her, telling her to leave him be. Realizing that, all this time, he's been holding the dreaded sword, Murasama, he casts it away from himself and leaves it to lie abandoned within a nameless space within the woods. Still, the spirit's voice doesn't leave him as he finds his sleep restless throughout the remainder of the night.

The next day, Alf appears to check on Fravir and sees that he's in horrible distress. Fravir tells him the dead are haunting him now and that he feels as if about to be driven mad (Cause, you know, hearing voices all the time would actually do that XP). Alf attempts to calm him, telling him to find peace within himself and to use his strength to fight against the madness. However, it proves to be too much for him still, so Alf sends for Korgen to aid him. Korgen senses the magic poisoning Fravir's being and, in dire need to save his life, casts a spell into Fravir's body by carving it into his back. Though the experience is horribly painful, the spell does its job in helping to shield Fravir from the darkened powers that invade his being, allowing him greater strength in repealing them. Finally at peace, Fravir thanks him and falls back to sleep once more.

Meanwhile, Gerosin gathers his forces finally and they begin marching south in hopes to find Lady Ashen's people.

Fravir, tired of the beckoning calls to him, awakens early in the evening (time having passed again) and sets out to find Alf, in hopes he can help distract him amidst his suffering. However, along his way throughout the encampment, a chaos breaks out as they foresee Gerosin's forces riding up over the brim of the horizon. Quickly, he and the others go to arms and stand at the ready, with war about to break out at any moment. Before long, they charge at one another and a bloody, horrid battle ensues.

Amongst the chaos, Alf (who is with Lady Ashen in her personal guard) takes her with him and they flee outside the reaches of the battle. Meanwhile, Fravir (and whatever heroes there are) battle amongst Gerosin's forces and, finally, Gerosin appears to corner Fravir. The two have themselves and epic battle and, as Gerosin begins to overpower him, Fravir feels the darkened power erupt within him once more (even with the blade outside his reach, because [do to the event before] it's magic is bond to him) and casts a darkened blot of power at Gerosin, sending him flying away and (of course) shattering his collar. Gerosin, though gravely weakened, smiles and reveals that the collar Fravir just broke did much more than merely bind him in loyalty to Darren; it also withheld his true form and potential. Having succumbed to rage and madness; willing to murder Fravir and Lady Ashen's forces within the whole-heartedness of his being, Gerosin unleashes his power and transforms into a mighty dragon.

Fravir battles the dragon Gerosin within his darkened/empowered state and, as the battle continues, Messer appears in chase after Lady Ashen and her guards. Alf steps forth to defend her as the thief and him have it out. In the end, Alf slays Messer and Fravir is able to wound Gerosin enough so that he can no longer maintain his stand. In wake of his retreat, so do his forces turn tail and run, despite the fact they were in the clear advantage (they're probably afraid of Fravir too, in his state).

With the day theirs, Fravir glares back as his people and, amidst the failing spell within his back, turns away from them and follows the beckoning voice within his head, telling him to retrieve his Murasama once more.

"A Lady's Quest - Chapter 3: Dark Ascension" [EDIT 1.0]

Spoiler:
Foreshadowing doom, we see the Guardian raging at the walls within its magical prison inside the Tower of Digrestor. The White Knights gather around it, fearing for the worst in that the beast may yet break free from its bonds. With their magic, several knights use their power to hold back the beast for a time longer, but they also sense the release of a horribly dark power in the wake of the Guardian's rage (assume this is happening back in the end of chapter 1). Concerned with the event that it might correlate to the Guardian in some way, the order sends forth a small party of their men, including one named Sir Rhade, to investigate the cause of the power in the lands beyond. They leave at once.

Meanwhile, back with the heroes, they gather in place after the mighty war they just fought. Their loses were great, but we were able to ward off the attack without losing everything. Lady Ashen falls into distress from having "failed" to protect her people, but Alf reassures her that there was nothing that could be done to protect them from such hostilities as that. Even Korgen hadn't foreseen this coming, for which he apologizes for.

Alf wonders where Fravir is, but assumes he's merely amongst the wreckage trying to help the people. However, as the day comes to an end, he becomes worried when he still cannot catch sight of his friend.

Elsewhere, we see a lone ranger passing through the woods by the name of Ether (He's been very removed from the events of war so far). While he travels through the woods, he comes across the Murasasa in the grass and, intrigued, picks it up. Upon so, he hears the beckoning call of the spirit within it, telling him to believe in the blade and its power. However, with the sword bound to another, Ether is not so easily influenced by mere words and, as such, finds the blade of some "haunting" presence.

However, moments later, Fravir appears before him, demanding for the return of the blade. Seeing him within his darkened aura, Ether fears for what would happen if he reclaims the magical weapon and, as such, refuses to hand it over. Enraged, Fravir attacks Ether and he flees from him upon his horse (He will have ridden in, BTW), leaving Fravir behind to continue the chase at a later point in time.

Elsewhere, we see Gerosin brooding over his failed attempt to wipe out Lady Ashen's forces. However, free to his own will, he begins to question the necessity behind his motives. He no long has to do this anymore, but with it being so ingrained to his life, it seems only right to continue on so. His numbers have been reduced, do to the remaining barbarians having fled the lands at last and, with only a small force of loyal men remaining by his side, he finds himself ill equipped to continue on his way.

However, he then foresees Ether riding through the plains in the distance and, in amongst the nightly air, makes out the aura of power radiating from the sword he holds. Recognizing it as the sword Fravir has used against Darren before, he feels inclined to reclaim it and, assuming his dragon form once more, sets out to intercept Ether.

Gerosin descends upon Ether and knocks him off his horse, sending the Murasama flying into the air. Hellbent to keep the blade out of evil hand (and to try and save himself), Ether dashes out for it, but cannot reach it in time before Gerosin knocks him aside. Happy with his deeds, Gerosin returns to human form and claims the sword, gleefully happy to now possess the very weapon used to kill his master. He now vows to use it upon Fravir and bring an end to his life the same way he did so for his lord, Darren.

Meanwhile, as the sun rises, we see Sir Rhade and the White Knights appear within the grasslands nearby Lady Ashen's people/forces. They gaze out over them, but don't sense the source of the power they had sort within their possession, so they continue on.

Ether, having been knocked unconscious by Gerosin, finally awakens to find himself within Derren's fortress, imprisoned within a cell. After some time passes there, Gerosin returns down into the chamber below and speaks with him. He asks him where he got the sword from, for which he tells of and the demonic man seeking it. He vouches that the blade must be kept out of that man's hands, for he sense disaster if it is not, and Gerosin agrees. He tells him of the story of how the man had stolen the sword from his master and murdered him with it. For this reason, Ether finds Gerosin to be in the light (in comparison to Fravir), but still doesn't entirely trust him. However, he says he'd be willing to allow him the right to take care of the threat. As well, seeing that Ether is of no enemy to him, Gerosin allows Ether his freedom and lets him leave the fortress.

With Ether leaving, Gerosin returns to his business when he is suddenly visited by the White Knights. Seeing that he is in possession of the darkened artifact in their interest, they demand he gives it to them or face death by their hand. Ether still by his side, and unable to distinguish now who truly is the one to trust, backs away as Gerosin changes into his dragon form and attacks the White Knights.

Fravir, cresting over the horizon from where the fortress lay, witnesses the battle occurring within the fortress, but doesn't care. He knows his blade is there and merely drives on.

With the battle climaxing, Gerosin is able to pin the White Knights within the ruin of the fortress. However, they suddenly all catch sight of Fravir as he walks into the fray and reclaims his sword, quickly turning to use it upon Gerosin and strike him down. Greatly wounded, Gerosin collapses into the distance, unable to fight. With the White Knights now there to challenge Fravir, they change tactics and come at him, in actual aid of Gerosin's forces as well. Fravir merely laughs at them as his power erupts once more, wounding or killing a great many people amongst the ruined halls of the fortress. However, in doing so, he suddenly collapses in fatigue, unable to find the strength to obey the darkness within him.

Just then, in the second release of power, the Guardian finally breaks free of its bonds and the tower of Digrestor explodes, killing everyone inside as the beast assumes a shadowy form and dashes out over the skies towards the Murasama. Alf and the other heroes become terrified as they witness the evil streak through the sky, leaving behind in its wake a nightly aura of shadow within the air. They have no idea what's happening, but find it impossible to ignore, so Alf, the Heroes, and several other men (Ashen not included) mount up their forces and take off in pursuit of the thing.

Fravir slowly awakens to the realization of what he's done. In fear, he casts the Murasama aside and cowers in terror. Ether, appearing from amongst the rubble, looks upon Fravir as a monster and decides Gerosin was right all along. Taking hold of of the darkened sword, he comes up to Fravir to try and kill him with it, but is suddenly intercepted by the Guardian. Thrown out into the distance, Ether drops the sword as the darkened body claims him, pinning him down amongst the wreckage and ruin as its tendrils feed into his being. He screams out in terror.

Horrified by what he witnesses, Fravir watches in awe as Ether arises as a horrible beast, possessed by the Guardian that had assaulted him. The beast then proclaims Fravir to be the "Bringer of the End" and that he must be destroyed by order of god. Without any other choice left for him, Fravir takes back the Murasama and faces the demon, drawing from it its awful power and the two begin to battle.

Very far off in the distance, Alf and the heroes can make out the explosive results of the battle occurring. Fearing what might be in store for them, they decide to waste no more time as they push onwards faster (it might seem like a long distance, but remember: Smaller forces will always travel faster than armies or entire estates. Assume that, because of this, the distance travels since chapter 1 isn't TOO great, but wound take some time [days] still to dash through).

Fravir continues to battle the Guardian and, as the battle escalates, he finds himself unable to face the beast. Within him, the voice of the sword beckons for him to succumb to its power once more and allow it to feed into him, giving him the strength he needs. Fravir, amidst his pain from both the fight and the voice, tries to resist, but simply cannot as the battle grows. Releasing the power inside him, he strikes out at the Guardian and, in horrific fashion, rips the demon out of Ether's body and devours it. Having claimed the demon for himself, Fravir's darkness intensifies and he, once more, falls into the mindless state of the blade.

In time, the heroes arrive to find the fortress in ruin. Fravir, having finished with the battle there, disappeared amongst the world, seeking whatever else he needed to complete the blade's vile bidding.

"A Lady's Quest - Chapter 4: (WIP Title)" [EDIT 0.0]

Spoiler:
Chapter to be added later.

"A Lady's Quest - Chapter 5: (WIP Title)" [EDIT 0.0]

Spoiler:
Chapter to be added later.

"A Lady's Quest - Chapter 6: (WIP Title)" [EDIT 0.0]

Spoiler:
Chapter to be added later.

"A Lady's Quest - Chapter 7: (WIP Title)" [EDIT 0.0]

Spoiler:
Chapter to be added later.

I hope you enjoyed my drafted idea of things. Hopefully, it's inspired you to your own contributions and, as well, helps to those aiming to finish the ALQ story now. Feel free to comment below and let me know what's working, what's not, what could be added or changed, whatever. Just feel free to discuss the idea of this "re-vamp" and, maybe, something could come of it (directly or not). If anything, this is me enjoying the idea of imagining what ALQ could grow to become, if given the care and attention it might rightfully deserve amongst these forums.

And, in case you ask, no I will not attempt to rival ALQ with a direct spin off, especially as of this time (though if anyone wanted my aid/direction in one, I'm fine with that. I know some people might be interested in giving it a go, I donno). I personally have SotE to deal with and that's more than enough for me right now. Again, I don't expect anything will come of this, but it's fun to discuss and, if anything, lets do that at least.

And for now, I'm done.
Enjoy.

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Last edited by LordGavin on Mon Jun 04, 2012 4:36 pm, edited 8 times in total.

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 Post subject: Re: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Mon May 28, 2012 6:11 pm 
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Wow. Bravo. Gavin i'm impressed! I think that is a wonderful way to re do it, and it gives it a MUCH better structure than what chapter one originally had! On top of this, if you are willing, perhaps you could consider thinking about the other chapters? The BIGGEST reason ALQ is full of holes and shotty plot is because of the lack of planning. Because, at the time, no one EXPECTED it to grow at all! And for the record, Fravir's first blade is the Masamune ;P

also, i know this is but an outline, but what of the other main characters? there were only few at the time, but what of Alf, and Gerosin, and Korgen? In ALQ canon, Gerosin worked under Darren, as a sort of top agent. I assume Alf would be along with Fravir as the knights who helped Lady Ashen to begin with, along with Korgen, who was an old friend of Ashen.

on the plus side you've helped put structure to some things. With this formula, Alf and Ashen's romance wouldn't bloom as abruptly as it did, and Cassidy could be left at the castle, thus removing confusion of her whereabouts through the series. That's all i have to say about this right now.

I however, give this my approval :3

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 Post subject: Re: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Mon May 28, 2012 8:17 pm 
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Indeed Cap, when I was out walking during my break today, I realized that the Masamune was actually the blade Fravir first got. In that, I would suspect it was an ancient relic held by Darren until Fravir stole it. Now, excuse me while I continue to ramble on about more details I thought of:

The blade was never intended to be used at all, as, once it tasted blood and claimed the life of a mortal, it triggers the release of a torrent of power signifying the beginning of prophecy and (possibly) Legion's return (In other words, all of Legion's subjects would notice/feel the power and know that their time was now to begin acting for his release). Why? Well, it would make sense that the blade was, in fact, Legion's at some point in time before his sealing/destruction (whatever happened to him). Darren even realized this and that's why he hid the weapon away, until Fravir found it. As well, the release of power would also bind the blade's spirit (Whatever her name is) to Fravir's body, so that she may yet manipulate him into doing the necessary things in order to unleash Legion (And, perhaps, be offered as a vessel for his essence). All ideas I have on that matter, but thanks for pointing it out for me.

Yeah, I didn't remember all the characters, so I focused on the plot in the outline. Gerosin would probably be one of Derren's generals in service to him and, in the middle of the final fight, turn on Darren with a select number of his men when he realized his own master was lying to all the people, trying to bring ruin and tyranny over the land. In that, he reveals his inner secret of being "Half-Dragon" and transforms, allowing the tides of the war/attack to shift in favour of Lady Ashen's side. I might need to think on this more, but that's his involvement.

Korgen would be the oracle that stands besides Lady Ashen and offers her magical/wise advice. He is, in fact, capable of limited foresight and warns Lady Ashen that Darren may not yet be trusted. As for a direct influence on the adventure, not so yet, as he should probably remain at Ashen's side (think of him as a "Lady's Adviser") and, in that, not be a robot or anything much like his original character until later on. If his purpose it really important, than it will appear, but as of now, I don't see him needing any focus or such while the plot progresses around him (and without his direct influence).

Finally, Alf would be by Fravir's side and, later on, provide a humanity/friendship for him so that he may probably yet remember what's important to him and not fall entirely under the "evil spirit woman's" will. Beyond that, his romance with Lady Ashen should appear for quite some time, yes.

I'm glad you approve. Like I said, this is just a bit of fun for me thinking up these sorts of things, and I'm glad it's well received in your eye. The better part of the details and structure would still need to be flushed out, but this appears to work out well and still stay true to the original material. I've given some small through into the next couple chapters (only ones I know) and all I can say is that I suspect that Chapter 2 will be a REALLY condensed chapter, since absolutely nothing really happens there. If anything, a more traumatic event will occur (in something like Darren's revival or something) that plays into the role of chapter 3 (If even that, cause Chapter 2 could be eliminated from the story completely and things would still flow fine, in my mind).

Continue to plug away at me with any such information you want and I'll think over things and post additional chapter re-vamps (in the first post) and edit them (in the first post, again) whenever I feel inspired. Whatever you and the others do with this stuff is entirely up to you otherwise.

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 Post subject: Re: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Tue May 29, 2012 12:16 pm 
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Minor notice: Touched up a few details as by Cap's request/noticing. Still, it's all very brief, but it still outlines the basic idea of the plot flow. Let me know if you think anything else should be added/changed and what-not. In the mean time, I'll see if I can later come up with an idea for a chapter 2/3 re-vamp.

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 Post subject: Re: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Wed May 30, 2012 1:33 pm 
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Alright, someone get someone from ALQ, cause I just COMPLETELY re-vamped chapter 2 and made it have an actual purpose for a change. It really isn't anything like it once was, but I think this sets up for a much stronger chapter overall and leads well into the coming events of chapter 3 (I have ideas already on how they could play out. Oh, the only reason Chapter 3 has anything in it is because I tried adding that part into chapter 2, but it didn't work, so I just threw it in there to hold onto it for later, maybe).

In that, let me know what's working, what you like/dislike, and if there's any additions/changes to be had with it.

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 Post subject: Re: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Thu May 31, 2012 2:08 pm 
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Hope no one thinks I'm spamming, cause I'll I'm doing is announcing further edit/continuations concerning this thread, but anyway, to my news:

I have done up a summarized re-vamp of chapter 3 and done minor tweaks to chapters 1 and 2 (mainly involving the use of Gerosin's dragon form, as suggested by Adam). I'm unsure how good of a re-vamp this chapter 3 is so, please, let me know what's working for people and where it might need some more touches/changes.

Also, know I will not be able to continue my re-vamps now until I continue along in the ALQ storyline (In that, expect a summary first before another re-vamp). ;P

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 Post subject: Re: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Thu May 31, 2012 2:31 pm 
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LordGavin wrote:
Also, know I will not be able to continue my re-vamps now until I continue along in the ALQ storyline (In that, expect a summary first before another re-vamp). ;P


I have a feeling that's going to be soon. At the speed we're going at, guess who's going to win the bet with time to spare ;P

... Wait, that means I get fun of. Even when I win, I lose. ;P

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 Post subject: Re: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Thu May 31, 2012 2:39 pm 
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TheHiddenOne wrote:
I have a feeling that's going to be soon. At the speed we're going at, guess who's going to win the bet with time to spare ;P

... Wait, that means I get fun of. Even when I win, I lose. ;P

Indeed you do lose, but I'm assuming you'll all be able to finish because you're not going to be stuffing chapters 6-7 with as much filler/cr*p as the ones before (which will, honestly, be nice for me). Or at least, that's what I'm assuming that is, that the chapters will be much shorter than its predecessors. Whatever the means is, it'll be a shame the final ones may go that route, but so long as its good and entertaining, I'd love the sh*t out of having some fun, easy reading for a change. XD

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 Post subject: Re: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Thu May 31, 2012 3:04 pm 
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LordGavin wrote:
Indeed you do lose, but I'm assuming you'll all be able to finish because you're not going to be stuffing chapters 6-7 with as much filler/cr*p as the ones before (which will, honestly, be nice for me). Or at least, that's what I'm assuming that is, that the chapters will be much shorter than its predecessors. Whatever the means is, it'll be a shame the final ones may go that route, but so long as its good and entertaining, I'd love the sh*t out of having some fun, easy reading for a change. XD


>_> I never had filler. At least in my opinion.

But hey, I'm the villain. What do I know?

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 Post subject: Re: "A Lady's Quest" - The LordGavin Variation Discussion
PostPosted: Thu May 31, 2012 3:23 pm 
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TheHiddenOne wrote:
>_> I never had filler. At least in my opinion.

But hey, I'm the villain. What do I know?

We'll see, me boyo.

As well, I only JUST noticed your sign about the neutrality of the alliance. I'm surprised I never got around to making that one, since I assumed it was pretty easy to pick one or the other and that people might not enjoy having a neutrality sig, but whatever. Maybe I'll do a quick one in a few minutes sometimes. I'm thinking Silver with hints of yellow and green will do that one in from the others. XD

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